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    Cop Hater - 图书

    导演:Ed McBain
    麦克班恩一九二六年十月十五日出生在纽约市,他的父亲是一位邮局的员工。他的本名是萨尔瓦托雷•隆比诺(Salvatore Lombino)。隆比诺自第二次世界大战服役海军期间开始写作,之后以极优异的成绩毕业于亨特学院(Hunter College),并在那里担任教职。 在五十年的作家生涯里,他以亨特或麦克班恩之名写了许多畅销的小说、短篇作品、剧本和电影脚本(包括担任希区科克的名作《鸟》的编剧)。一九五六年,他以《恨警察的人》(Cop Hater)一书开始了八十七分局系列小说,将警察小说带入了一个全新、更加写实的新领域。故事背景是一个虚构的城市艾索拉(Isola,其蓝本为麦克班恩熟悉的纽约市),而本书亦为日后的大都市警察小说定下了一个模式:充满罪恶的大都市、多重故事发展、曲折的剧情、激烈的动作场景、贫民区的暴力描写、有计划的团队合作、写实的法医程序、以及外...(展开全部)
    Cop Hater
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    Cop Out - 图书

    导演:Ellery Queen
    Cop Out
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    Does Perception Have Content? - 图书

    2014
    导演:Berit Brogaard
    Within the contemporary philosophical debates over the nature of perception, the question of whether perception has content in the first place recently has become a focus of discussion. The most common view is that it does, but a number of philosophers have questioned this claim. The issue immediately raises a number of related questions. What does it mean to say that perceptio...(展开全部)
    Does Perception Have Content?
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    雷姆·库哈斯: 容纳 Content - 图书

    2003
    导演:雷姆·库哈斯
    虽然《容纳》一书的内容非常丰富,但它采用了杂志的形式。像杂志那样,书中包含不同投稿人的文章,这些作者有新闻记者、医学作家还有文艺批评家等。《容纳》反映了9.11以来地缘政治关系的转变,在书中库哈斯将建筑与政治、历史、科技以及社会等联系起来进行了综合的介绍。书中的主题是变化的,不同的主题根据地理位置不同排序,从旧金山开始向东,依次经过巴西、尼日利亚、葡萄牙、俄罗斯和中国,最后在东京结束。
    雷姆·库哈斯: 容纳 Content
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    Content Strategy for the Web - 图书

    导演:Kristina Halvorson
    FROM CONSTANT CRISIS TO SUSTAINABLE SUCCESS BETTER CONTENT MEANS BETTER BUSINESS. Your content is a mess: the website redesigns didn't help, and the new CMS just made things worse. Or, maybe your content is full of potential: you know new revenue and cost-savings opportunities exist, but you're not sure where to start. How can you realize the value of content while planning fo...(展开全部)
    Content Strategy for the Web
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    Mathematics: Its Content, Methods and Meaning - 图书

    导演:A. D. Aleksandrov
    This major survey features the work of 18 outstanding mathematicians. Primary subjects include analytic geometry, algebra, ordinary and partial differential equations, the calculus of variations, functions of a complex variable, prime numbers, and theories of probability and functions. Other topics include linear and non-Euclidean geometry, topology, functional analysis, more. ...(展开全部)
    Mathematics: Its Content, Methods and Meaning
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    The Man Without Content: Crossing Aesthetics - 图书

    导演:Giorgio Agamben
    In this book, one of Italy's most important and original contemporary philosophers considers the status of art in the modern era. He takes seriously Hegel's claim that art has exhausted its spiritual vocation, that it is no longer through art that Spirit principally comes to knowledge of itself. He argues, however, that Hegel by no means proclaimed the "death of art" (as many s...(展开全部)
    The Man Without Content: Crossing Aesthetics
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    Modes of Representation: Content, Communication, and Frege - 图书

    导演:Richard Kimberly Heck
    Lois Lane knows that Superman can fly, but she does not know that Clark Kent can fly. How can that be, given that Superman and Clark are one and the same? To answer this question, Frege famously distinguished the reference of a name (the thing it is a name of) from what he called its 'sense' or 'mode of presentation'. The sense was meant to capture our (necessarily limited) per...(展开全部)
    Modes of Representation: Content, Communication, and Frege
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    Procedural Content Generation for C++ Game Development - 图书

    2016计算机·编程设计
    导演:Dale Green
    Procedural generation is a growing trend in game development. It allows developers to create games that are bigger and more dynamic, giving the games a higher level of replayability. Procedural generation isn’t just one technique, it’s a collection of techniques and approaches that are used together to create dynamic systems and objects. C++ is the industry-standard programming language to write computer games. It’s at the heart of most engines, and is incredibly powerful. SFML is an easy-to-use, cross-platform, and open-source multimedia library. Access to computer hardware is broken into succinct modules, making it a great choice if you want to develop cross-platform games with ease.Using C++ and SFML technologies, this book will guide you through the techniques and approaches used to generate content procedurally within game development.Throughout the course of this book, we’ll look at examples of these technologies, starting with setting up a roguelike project using the C++ template. We’ll then move on to using RNG with C++ data types and randomly scattering objects within a game map. We will create simple console examples to implement in a real game by creating unique and randomised game items, dynamic sprites, and effects, and procedurally generating game events. Then we will walk you through generating random game maps. At the end, we will have a retrospective look at the project.By the end of the book, not only will you have a solid understanding of procedural generation, but you’ll also have a working roguelike game that you will have extended using the examples provided.
    Procedural Content Generation for C++ Game Development
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    Content-Independence in Law: Possibility and Potential - 图书

    2024
    导演:Julie Dickson
    This Element examines the notion of content-independence and its relevance for understanding various aspects of the character of law. Its task should be understood expansively, as encompassing both inquiry into that which makes law into what it is, and inquiry into what law ought to be, which values it ought to serve, and which aspects of its character may play a facilitative r...(展开全部)
    Content-Independence in Law: Possibility and Potential
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